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Auto Units Creator Guide

Sophisticated unit management system with advanced creation algorithms

Prezentare Generală

The auto units creator optimizes unit production across multiple cities, balances different unit types according to your strategic needs and maintains efficient military development schedules.

Cerințe Preliminare

  • Multiple Cities: Works best with several cities to optimize resource distribution
  • City Groups: Cities must be assigned to groups in Grepolis (naval offense, land defense, mythic units, etc.)
  • Heroes: Optional but recommended for production bonuses
  • Resources: Sufficient resources or resource-producing cities to support production

FeatureGuides.autoUnitsCreator.howItWorksTitle

System Process

  1. City Group Detection: Identifies each city's assigned group from Grepolis
  2. Queue Calculation: Determines optimal unit composition for each city based on its group
  3. Hero Optimization: Moves heroes to high-priority cities for production bonuses (if enabled)
  4. Resource Analysis: Identifies which cities need resources and which can provide them
  5. Resource Trading: Automatically trades resources between cities to support production
  6. Unit Creation: Queues units in barracks/harbor based on available resources

Setări Principale

1. Check Interval

Controls how often the system runs its full cycle.

Opțiuni Disponibile:

  • 5-15 minutes
  • 10-20 minutes
  • 15-30 minutes
  • 20-40 minutes
  • 40-60 minutes

2. City Group Names

Customize the names of your city groups to match your Grepolis setup.

⚠️ Important: These must match EXACTLY with your Grepolis city group names!

  • Offensive Naval Group
  • Defensive Naval Group
  • Offensive Land Group
  • Defensive Land Group
  • Mixed Group
  • Mythic Manticore Group
  • Mythic Harpy Group

3. Resource Management

Storage Percentage

Range: 1-100% | Default: 80%

Maximum storage percentage of resources to use for unit production.

Min Storage % to Keep

Range: 0-100%

Minimum resources to maintain in provider cities before they can send resources to others.

Max Cities Receiving Resources

Range: 1-99 cities | Default: 2 cities

Limits how many high-priority cities can receive resources simultaneously. Prevents resource spreading too thin.

Max Travel Time

Range: 5-120 minutes | Default: 30 minutes

Maximum travel time for resource trades. Skips distant cities to avoid long delivery times.

Min Trade Value

Range: 100-2000 | Default: 500

Minimum total resource value for a trade to execute. Small trades are skipped unless they satisfy 80% of a resource need.

Skip Providers with Pending Builds

Toggle: On/Off

When enabled, prevents cities with queued builds and nothing being currently built in the senate from sending resources (they need resources for construction).

4. Hero Settings

Hero Requirements

Land Units Threshold: Total units required to trigger land hero assignment

Sea Units Threshold: Total units required to trigger naval hero assignment

How it works:
  • When the TOTAL units being queued for a unit type exceeds the threshold, the system assigns the appropriate hero
  • Example: If Land Threshold = 100, and you're queuing 120 Swordsman, the hero will be assigned
  • The hero gets the cost/time reduction for ALL batches of that unit type
Special Cases:
  • Chariot: Use 1/2 of land threshold(e.g., 50 instead of 100)
  • Horseman: Use 1/3 of land threshold(e.g., 33 instead of 100)
  • Mythic units with Anysia: Threshold ignored completely (always uses hero if enabled)

Hero Assignments

Choose which heroes to use for which unit types:

Naval Heroes
  • Aristotle: Light Ship
  • Daidalos: Bireme
  • Argus: Fast Transport OR Trireme
Land Heroes
  • Ferkyon: Slinger, Horseman, Chariot
  • Odysseus: Swordsman
  • Philoctetes: Archer
Mythic Heroes
  • Anysia: Manticore or Harpy (separate toggles)

5. Divine Power Settings

Power Requirements

Land Units Threshold: Batch size requiring Fertility Improvement

Sea Units Threshold: Batch size requiring Call of the Ocean

When batch exceeds threshold, system casts divine power for production bonus (if not already active).

6. Priority System

Always Enabled - Controls resource distribution and hero assignment order.

Group Priorities

Reorderable list showing processing priority (1 = highest).

Default Order:
  1. Naval Defensive (highest priority)
  2. Naval Offensive
  3. Land Defensive
  4. Land Offensive
  5. Mixed
  6. Mythic Manticore
  7. Mythic Harpy (lowest priority)
How it works:
  • Higher priority groups get resources first
  • Use ▲/▼ buttons to reorder priorities

Action Buttons

1. Auto-Configure Cities (All Cities)

Function: Calculates optimal unit compositions for ALL cities

What It Does:

Scans every city's group assignment, analyzes available population and resources, calculates ideal unit mix for each group type, populates unit queues for all cities, does NOT create units, only plans them

Use When: Setting up initial queues or reconfiguring your empire

2. Auto-Configure Cities (Current City)

Function: Calculates optimal units for CURRENT CITY ONLY

What It Does:

Analyzes current city's group, calculates ideal unit composition, populates queue for this city only, does NOT create units, only plans them

Use When: Quick configuration of a single city

3. Force Auto-Units Check

Function: Triggers immediate full system execution with resource management

What It Does:

Bypasses normal timing interval for immediate execution, optimizes hero positions based on priorities, analyzes resource needs for priority cities, executes resource trades between cities, creates units in all configured cities, runs complete Auto Units Creator cycle

Use When: Ready to execute production across empire immediately, outside normal schedule

4. View Queue Overview

Function: Opens detailed queue management interface

Shows:

All cities with queued units, unit icons with quantities, which cities would receive resources, priority order visualization, group assignments

Features:

Filter by group type, remove individual unit batches, clear entire city queues

Resource Trading System

How It Works

  1. Priority Analysis: Identifies high-priority cities needing resources
  2. Provider Selection: Finds cities with excess resources for trading
  3. Trade Calculation: Calculates optimal trade routes between provider and receiver
  4. Travel Time Check: Validates trades are within max travel time
  5. Value Check: Ensures trades meet minimum value requirements
  6. Execution: Sends resources to priority cities via trading system

Provider Rules

Must have resources above minimum storage %, won't send resources if they have pending builds and nothing being currently built in the senate (if setting enabled), must be within max travel time, trade must meet minimum value threshold

Recipient Rules

Must be in top N priority cities (based on Max Cities Receiving setting), must have recruitable units in queue, must have heroes available (if needed), must have sufficient favor (for mythic units), cannot be blocked by research requirements

Hero Optimization System

How It Works

  1. Priority Scan: Identifies which cities need which heroes
  2. Conflict Resolution: Resolves cases where multiple cities need same hero
  3. Hero Movement: Moves heroes to highest-priority cities
  4. Status Tracking: Monitors hero travel and availability

Hero Benefits

  • Reduced production time
  • Reduced resource cost

Bune Practici

Initial Setup

  • Assign Groups: Use Grepolis city groups to assign each city a role
  • Match Names: Ensure group names in bot match Grepolis exactly
  • Configure Priorities: Adjust group priorities based on your strategy
  • Set Thresholds: Configure hero/power thresholds based on your heroes
  • Run Auto-Configure: Use "Auto-Configure Cities (All Cities)" to populate queues

Ongoing Management

  • Check Queue Overview regularly to monitor production
  • Adjust Priorities as your strategy evolves
  • Re-run Auto-Configure when adding new cities
  • Monitor hero usage for optimization

Funcționalități Avansate

Queue Management

  • Visual Overview: See all queued units across multiple cities in one location
  • Batch Control: Remove specific unit batches if plans change
  • City Filtering: Filter queue by group type for focused review

Automated Power Casting

  • Automatically casts Fertility Improvement (Hera, 80 favor) for large land batches
  • Automatically casts Call of the Ocean (Poseidon, 60 favor) for large naval batches
  • Only casts if not already active
  • Respects power threshold settings

Research Validation

  • Skips units not yet researched in each city
  • Validates building levels (e.g., Colony Ship requires Harbor 10)
  • Checks god requirements for mythic units
  • Ensures recruitable units exist before trading resources

Funcții de Siguranță

Natural Behavior

  • Random delays between actions
  • Staggered city processing
  • Realistic trade patterns
  • Human-like decision timing

Resource Protection

  • Minimum storage percentage safeguards
  • Provider cities maintain resource buffers
  • Building queue protection
  • Trade value minimums

Smart Validation

  • Research requirement checking
  • Favor availability confirmation
  • Hero availability verification
  • Population capacity validation

Queue Integration

  • Integrates with global action queue
  • Respects night pause settings
  • Coordinates with other automation
  • Visual queue indicators

Troubleshooting

Cities Not Receiving Resources

Check if they're in top N priority (based on Max Cities setting), verify they have recruitable units in queue, ensure required heroes are available, verify favor requirements

Units Not Being Created

Verify city has configured queue (run Auto-Configure), check research requirements are met, ensure sufficient local resources, verify population capacity

Heroes Not Moving

Check priority system is enabled, verify hero thresholds are set appropriately, ensure heroes aren't wounded or traveling, check hero assignment toggles are enabled

Queue Overview Empty

Run "Auto-Configure Cities" first to populate queues, check city group assignments match configured names exactly, verify cities have available population

This guide covers the comprehensive Auto Units Creator system - the most advanced automation feature for coordinating production across your entire Grepolis empire!

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