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Bandit Camp Guide
Automatically attack bandit camps and collect rewards
Overview
The Bandit Camp feature automatically attacks bandit camps and collects rewards. It intelligently manages attacks from cities on the same island as your bandit camp, optimizes unit selection, handles cooldowns, and automatically collects rewards.
Prerequisites
- Bandit Camp Unlocked: Must have an active bandit camp on one of your islands
- Military Units: Sufficient attack units in cities on the bandit camp island
How It Works
Attack Process
- Island Detection: Automatically finds cities on the same island as your bandit camp
- Unit Assessment: Checks available attack units in eligible cities
- Condition Validation: Checks cooldowns, inventory space, and existing attacks
- Reward Collection: Automatically collects available rewards before attacking
- Attack Execution: Sends optimized unit selection to attack the camp
- Cooldown Management: Waits appropriate intervals before next attack
Main Settings
1. Enable Auto-Camp
- Toggle: On/Off switch to activate bandit camp automation
- Status Display: Shows current state (Enabled/Disabled/Paused)
- When enabled, displays countdown until next attack check
2. Time Between Attacks
Controls the delay interval between bandit camp attacks
Available Options:
- 10-60 seconds
- 1-5 minutes
- 5-10 minutes
- 10-20 minutes
- 20-30 minutes
- 30-60 minutes
How it works:
- Bot randomly selects a time within your chosen range
- Applied after each successful attack or failed attempt
- Cooldown and existing attack times take priority over these settings
Unit Optimization System
Included Units
- Slinger (primary attack units)
- Hoplite (versatile ground units)
- Horseman (fast attack units)
- Other available land attack units
Excluded Units
- All naval units (ships)
- Defensive units (Archer, Swordsman)
- Siege units (Catapult)
- Transport and special units
Condition Checking System
Before each attack, the system validates:
Timing & Cooldowns
- Checks bandit camp cooldown timer
- Waits for cooldown completion
- Integrates with configured delay intervals
Inventory Management
- Detects if inventory is full
- Pauses attacks when space needed
- Automatically resumes when available
Attack Status
- Monitors ongoing attacks to/from camp
- Prevents multiple simultaneous attacks
- Waits for current attacks to complete
Unit Availability
- Verifies sufficient units in selected town
- Rechecks after town switching
- Ensures minimum threshold is met
Best Practices
Setup Strategy
- Unit Planning: Maintain adequate attack units on bandit camp islands
- Unit Balance: Keep sufficient units for attacks
- Island Focus: Prioritize building land attack units in towns with bandit camps
Unit Management
- Continuous Production: Keep producing attack units in camp island towns
- Unit Types: Focus on cost-effective attack units (Slinger, Horseman)
- Minimum Thresholds: Set realistic minimums based on camp strength
Safety Features
Natural Attack Patterns
- Random delays between actions
- Realistic intervals between attacks
- Town switch delays and natural pauses
- Action queue integration
Smart Scheduling
- Never attacks during camp cooldown
- Waits for existing attacks to complete
- Pauses when inventory is full
- Night pause integration
Frequently Asked Questions
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