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Auto Village Upgrade Guide
Automatically manage village expansion and development
Overview
The Auto Village Upgrade automatically manages village expansion and development. The bot unlocks new villages when battle points are available and upgrades existing villages to maximize resource production.
Prerequisites
- Battle Points: Available battle points for unlocking and upgrading villages
- Cities: At least one city (unlock costs vary for first vs. additional cities)
How It Works
Village Management Process
- Village Detection: Automatically finds unlockable and upgradeable villages near each city
- Battle Point Validation: Checks available battle points before attempting operations
- Unlock Phase: Unlocks new villages when sufficient battle points are available
- Upgrade Phase: Upgrades existing villages to target level
Main Settings
1. Enable Auto Village Upgrade
- Toggle: On/Off switch to activate village automation
- Status Display: Shows current state (Enabled/Disabled/Paused)
- When enabled, displays countdown until next check
2. Target Level
Sets the maximum level to upgrade farming villages.
Available Levels:
- Level 1: Basic village
- Level 2: Small improvement
- Level 3: Moderate increase
- Level 4: Good production value
- Level 5: High production
- Level 6: Maximum level
Level Benefits:
- Higher levels provide significantly more resources per farm
- Level 6 villages give the maximum possible resource yield
- Upgrade costs increase with each level
3. 3. Check Interval
FeatureGuides.autoVillageUpgrade.checkIntervalDesc3
Available Options:
- 1-60 seconds
- 1-5 minutes
- 5-15 minutes
4. 4. Mode Selection
Determines which operations the bot will perform
Unlock & Upgrade
Complete village management for maximum efficiency
Unlock Only
Only unlocks new villages, doesn't upgrade existing ones
Upgrade Only
Only upgrades existing villages, doesn't unlock new ones
Battle Points & Cost System
Unlock Cost Structure
First City (Special Pricing)
- 1st Village: 1 battle point
- 2nd Village: 8 battle points
- 3rd Village: 10 battle points
- 4th Village: 30 battle points
- 5th Village: 50 battle points
- 6th+ Villages: 100 battle points each
Additional Cities
- All Villages: 100 battle points each
- No Discounts: No special pricing
- Flat Rate: Consistent cost structure
Best Practices
Battle Point Strategy
- First City Priority: Take advantage of discounted unlock costs
- Attack Participation: Engage in battles to generate more battle points
- Cost Planning: Calculate total costs before setting target levels
- Resource Balance: Consider upgrade costs vs. production benefits
Level Planning
- Progressive Upgrading: Start with level 1-2, then increase gradually
- Cost-Benefit Analysis: Higher levels cost more but produce significantly more
- Battle Point Availability: Set realistic targets based on point generation
- Long-term Planning: Consider future city expansion costs
Advanced Features & Safety
Smart Processing
- City-by-city systematic processing
- Battle point cost optimization
- Upgrade logic prevents conflicts
- Level validation stops at target
Safety Features
- Action queue integration
- Random delays between operations
- Conquest detection and city skipping
- Night pause integration
Frequently Asked Questions
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