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Auto Village Upgrade Guide

Automatically manage village expansion and development

Overview

The Auto Village Upgrade automatically manages village expansion and development. The bot unlocks new villages when battle points are available and upgrades existing villages to maximize resource production.

Prerequisites

  • Battle Points: Available battle points for unlocking and upgrading villages
  • Cities: At least one city (unlock costs vary for first vs. additional cities)

How It Works

Village Management Process

  1. Village Detection: Automatically finds unlockable and upgradeable villages near each city
  2. Battle Point Validation: Checks available battle points before attempting operations
  3. Unlock Phase: Unlocks new villages when sufficient battle points are available
  4. Upgrade Phase: Upgrades existing villages to target level

Main Settings

1. Enable Auto Village Upgrade

  • Toggle: On/Off switch to activate village automation
  • Status Display: Shows current state (Enabled/Disabled/Paused)
  • When enabled, displays countdown until next check

2. Target Level

Sets the maximum level to upgrade farming villages.

Available Levels:

  • Level 1: Basic village
  • Level 2: Small improvement
  • Level 3: Moderate increase
  • Level 4: Good production value
  • Level 5: High production
  • Level 6: Maximum level

Level Benefits:

  • Higher levels provide significantly more resources per farm
  • Level 6 villages give the maximum possible resource yield
  • Upgrade costs increase with each level

3. 3. Check Interval

FeatureGuides.autoVillageUpgrade.checkIntervalDesc3

Available Options:

  • 1-60 seconds
  • 1-5 minutes
  • 5-15 minutes

4. 4. Mode Selection

Determines which operations the bot will perform

Unlock & Upgrade
Complete village management for maximum efficiency
Unlock Only
Only unlocks new villages, doesn't upgrade existing ones
Upgrade Only
Only upgrades existing villages, doesn't unlock new ones

Battle Points & Cost System

Unlock Cost Structure

First City (Special Pricing)

  • 1st Village: 1 battle point
  • 2nd Village: 8 battle points
  • 3rd Village: 10 battle points
  • 4th Village: 30 battle points
  • 5th Village: 50 battle points
  • 6th+ Villages: 100 battle points each

Additional Cities

  • All Villages: 100 battle points each
  • No Discounts: No special pricing
  • Flat Rate: Consistent cost structure

Best Practices

Battle Point Strategy

  • First City Priority: Take advantage of discounted unlock costs
  • Attack Participation: Engage in battles to generate more battle points
  • Cost Planning: Calculate total costs before setting target levels
  • Resource Balance: Consider upgrade costs vs. production benefits

Level Planning

  • Progressive Upgrading: Start with level 1-2, then increase gradually
  • Cost-Benefit Analysis: Higher levels cost more but produce significantly more
  • Battle Point Availability: Set realistic targets based on point generation
  • Long-term Planning: Consider future city expansion costs

Advanced Features & Safety

Smart Processing

  • City-by-city systematic processing
  • Battle point cost optimization
  • Upgrade logic prevents conflicts
  • Level validation stops at target

Safety Features

  • Action queue integration
  • Random delays between operations
  • Conquest detection and city skipping
  • Night pause integration

Frequently Asked Questions

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Auto Village Upgrade Guide | Grepolis Bot | GrepoHelper Village Automation