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Auto Village Trading Guide
Specialized trading module focused on village trades
Overview
The Auto Village Trading manages resource exchanges with villages, optimizing trade routes and timing to maximize resources obtained from villages.
Prerequisites
- Unlocked Villages: Must have farming villages unlocked in your islands
- Trade Capacity: Cities need available trade capacity (minimum 500)
- Resources: Sufficient resources to trade based on village demands
- Storage Space: Adequate storage to receive traded resources
How It Works
Village Trading System
- Island-Based: Only trades with villages on same islands
- Ratio Evaluation: Analyzes current trade ratios
- Resource Exchange: Trades needed for offered resources
- Automatic Processing: Systematic village processing
Trading Process
- Village discovery across all cities
- Trade evaluation (ratios, resources, storage)
- Filtering by minimum ratios and preferences
- City switching and trade execution
- Capacity management and tracking
Main Settings
1. Enable Auto Village Trading
- Toggle: On/Off switch to activate village trading automation
- Status Display: Shows state (Enabled/Disabled/Trading...)
2. Minimum Ratio to Trade
Sets minimum trade ratio required before executing trades:
- Purpose: Ensures only profitable trades are executed
- Default: 1.10 (10% profit minimum)
- Example: 1.25 = receive 25% more value than you give
- Range: ≥ 1.00 (1.00 = break-even, higher = more profit)
Example Trade Scenarios:
• Give 1000 wood → Get 1100 stone (ratio 1.1)
• Give 1000 silver → Get 1500 wood (ratio 1.5)
• Higher ratios = better deals, fewer opportunities
3. Time Between Trades
Controls frequency of village trade checks and execution:
Available Options:
- 1-5 minutes
- 5-15 minutes
- 10-25 minutes
- 15-30 minutes
- 30-60 minutes
4. Resources to Receive
Configure which resources you want to accept from villages:
☑ Wood
- Allow receiving wood from villages
- Villages offer wood for stone/silver
☑ Stone
- Allow receiving stone from villages
- Villages offer stone for wood/silver
☑ Silver
- Allow receiving silver from villages
- Villages offer silver for wood/stone
5. Resources to Trade Away
Configure which resources you're willing to give to villages:
☑ Wood
- Allow trading away excess wood
- Convert surplus wood to needed resources
☑ Stone
- Allow trading away excess stone
- Exchange surplus stone for other resources
☑ Silver
- Allow trading away excess silver
- Convert excess silver to wood/stone
Advanced Trading Logic
Village Eligibility Criteria
For villages to be considered for trading, they must meet:
- Island Match: Located on same island as one of your cities
- Unlock Status: Village unlocked
- Resource Match: Village's needed resource enabled in "Trade Away"
- Offer Match: Village's offered resource enabled in "Receive"
- Ratio Threshold: Current ratio meets minimum setting
City Eligibility Requirements
Cities are evaluated based on:
- Not Conquered: No recent conquests (safe city status)
- Trade Capacity: Minimum 500 available
- Resources: Sufficient for village demands
- Storage Space: Adequate space for received resources
- Capacity Limit: Maximum 3000 per trade
Trade Execution Flow
Step-by-Step Process
- Village scanning: identify unlocked villages on your islands
- Eligibility filtering: filter by resource and ratio settings
- Trade planning: calculate amounts and validate capacity
- City switching: switch to cities with opportunities
- Village verification: re-verify status before trading
- Trade execution: execute resource exchange
- Capacity updates: update available trading capacity
Trade Validation Checks
- Trade ratio still meets minimum requirements
- City has sufficient demanded resources
- City has adequate storage for received resources
- Trade amount within available capacity limits
Anti-Detection & Safety Features
- Random delays when switching cities
- Variable timing between operations
- Night pause integration
Frequently Asked Questions
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