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Auto-Dodge Guide
Intelligent defensive system that automatically moves your units to safety
Overview
The Auto-Dodge system automatically moves your units to safety when incoming attacks are detected. It protects your valuable armies from enemy raids by implementing intelligent dodge strategies, temporarily evacuating your troops to allied cities or safe locations.
How It Works
Attack Detection System
- Notification Monitoring: Intercepts incoming attack notifications
- Movement Analysis: Scans movement data for hostile attacks
- CS Detection: Uses travel time analysis to identify Colony Ships
- Duplicate Prevention: Filters out false positives
- Real-time Updates: Maintains live attack list with arrival times
Attack Processing Logic
- Attack grouping: Groups by target city and arrival time
- Timing analysis: Calculates optimal dodge timing
- City switching: Switches to the targeted city
- Unit preparation: Analyzes available units and settings
- Execution: Sends and cancels units with precise timing
Main Settings
1. Enable Auto-Dodge
- Toggle: Toggle: On/Off switch to activate the feature
- Status Display: Shows state with active attacks count
- Processing State: Indicates when dodge operations are active
2. City Dodge Settings
Each city requires individual configuration:
Dodge Destination City
- Selection: Choose which city on same island to send units to
- Island Detection: Automatically fetches cities on same island
Dodge Timing Mode
Before Attack
- • Units return 1-2 seconds before attack arrives if CS is detected
- • Optimal to snipe CS
- • Recommended for defensive cities
After Attack
- • Units return 0-1 seconds after the attack has landed if CS is detected
- • Optimal to snipe CS
- • Recommended for offensive cities
3. Attack List Management
- Attack Display: Shows all detected attacks with detailed information
- Filtering Options: Sort by arrival time (earliest/latest first)
- Attack Details: Displays attacker, defender, arrival time, and type
- Status Tracking: Shows which attacks have been processed/dodged
- Manual Removal: Remove individual attacks or clear entire list
Advanced Features
Attack Type Recognition
Colony Ship (CS) Detection
- Travel Time Analysis: Compares attack duration with CS times
- Precision Timing: Uses specialized timing for CS attacks
- Visual Indicators: CS attacks marked with distinctive colors
Regular Attack Handling
- Random Timing: Uses randomized delays for human behavior
- Flexible Windows: Adapts timing based on arrival time
- Group Coordination: Handles multiple coordinated attacks
Unit Management System
Land Units
- Types: All ground military units (Swordsman, Archer, Hoplite, etc.)
- Separate Tracking: Independent timing from sea units
Sea Units
- Naval Forces: All ship types (Bireme, Trireme, etc.)
- Independent Operation: Can dodge simultaneously with land
Defensive Features
Hero Protection
- Hero Detection: Identifies heroes present automatically
- Automatic Hero Dodge: Removes heroes from targeted cities
- Return Timing: Brings heroes back after random delay (75-115s)
Militia Enrollment
- Automatic Activation: Enlists militia when attacks detected
- Timing: Enrolls militia before processing unit dodges
- City Protection: Provides additional defensive units
Multi-Attack Coordination
- Group Processing: Handles multiple simultaneous attacks
- Time Windows: Groups attacks within 4 minute windows
- Priority System: Processes CS attacks with highest priority
- Resource Optimization: Minimizes city switching
Important Notes
Safety Features
Night Pause Compatible
Pauses during night hours
Conquest Protection
Skips cities being conquered
Duplicate Prevention
Avoids processing same attack
Network Resilience
Handles connection issues
Frequently Asked Questions
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