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Auto CS Destroyer Guide

Automatically detect and destroy incoming Colony Ships

Overview

Auto CS Destroyer automatically detects incoming Colony Ship attacks and sends counter-attack units from your cities to destroy them before conquest. Multi-city response with naval, mythic, and land options integrated with Attack Planner.

Prerequisites

  • Auto Dodge Enabled: CS Destroyer is part of the Auto Dodge feature
  • Multiple Cities: More cities = more units available to counter CS attacks
  • Available Units: Sufficient defensive/offensive units across your cities

How It Works

Detection System

  • Real-time Monitoring: Scans for incoming CS attacks continuously
  • Multi-City Response: Checks all your cities for available counter-units
  • Smart Timing: Calculates travel times to ensure units arrive on time
  • Attack Variants: Creates multiple attack waves with different unit combinations

Counter-Attack Logic

  1. CS Detection: Identifies incoming Colony Ship attack
  2. City Scan: Searches all cities for available units
  3. Travel Calculation: Ensures units can reach target in time
  4. Unit Selection: Chooses optimal units based on your settings
  5. Attack Creation: Adds attacks to Attack Planner queue
  6. Variant Generation: Creates additional attacks with different ship combinations
  7. Execution: Attack Planner handles the actual sending

Main Settings

1. Enable CS Destroyer

  • Toggle: On/Off switch to activate the feature
  • Integration: Works automatically when Auto Dodge is enabled
  • Location: Configuration → CS Destroyer Settings

2. Minimum Unit Thresholds

Naval Defense Units

Min Bireme to Attack (0-1000)
  • Minimum Bireme required in a city to send naval defense
  • Default: 100
Min Light Ship to Attack (0-1000)
  • Minimum Light Ship required to send naval attack
  • Default: 100

Mythic Units

Min Manticore to Attack (0-500)
  • Minimum Manticore required for mythic attack
  • Default: 25
Min Harpy to Attack (0-500)
  • Minimum Harpy required for mythic attack
  • Default: 25

Land Units

Min Defensive Land Units (0-4000)
  • Minimum total defensive land units (Swordsman, Archer, Hoplite, Chariot)
  • Sent via Fast Transport as support
  • Default: 500
Min Attack Land Units (0-4000)
  • Minimum total attack land units (Slinger, Horseman)
  • Requires breakthrough research
  • Sent with 15 Light Ship
  • Default: 500

Advanced Settings

Timing Configuration

Timing Offset (seconds) (1-15 seconds)

  • Adjusts when your units arrive relative to CS
  • Defensive units (Bireme, defensive land units): Arrive BEFORE CS (uses negative offset internally)
  • Offensive units (Light Ship, mythic units, attack land units): Arrive AFTER CS (uses positive offset)
  • This timing strategy ensures the CS is sniped - first attempt before arrival, then after if needed
  • Default: 4 seconds

Delay Between Attempts (0.5-5 seconds)

  • Delay between attack attempts in Attack Planner
  • Default: 2.8 seconds

Delay Between Cancel (seconds) (0.5-5 seconds)

  • Random delay before cancelling unit movements if it didn't arrive in time
  • Default: 1.6 seconds

Attack Variants System

Creates multiple attack waves with different unit combinations

Base Attack

The primary attack with your main units (Bireme, Light Ship, land units, or mythic units) then more attempts with combinations.

Variant Rules

  • • Each variant has its own travel time calculation
  • • Only created if units can arrive just before / after CS
  • • All variants scheduled through Attack Planner

1. Bireme (Support)

Defensive naval units - 4 variants:

  1. 100 Bireme (base)
  2. 100 Bireme + 1 Transport Boat
  3. 100 Bireme + 1 Light Ship
  4. 100 Bireme + 1 Fire Ship

2. Light Ship (Attack)

Offensive naval units - 2 variants:

  1. 100 Light Ship (base)
  2. 100 Light Ship + 1 Transport Boat

3. Land Defense Units (Support)

Swordsman/Archer/Hoplite/Chariot - 4 variants:

  1. Defensive units + Fast Transport (base)
  2. Defensive units + Fast Transport + 1 Transport Boat
  3. Defensive units + Fast Transport + 1 Light Ship
  4. Defensive units + Fast Transport + 1 Fire Ship

4. Land Attack Units (Attack)

Horseman/Slinger with 15 LS - 2 variants:

  1. 15 Light Ship + Horseman/Slinger + Fast Transport (base)
  2. 15 Light Ship + Horseman/Slinger + Fast Transport + 1 Transport Boat

* Requires breakthrough research

5. Mythic Units (Attack)

Manticore/Harpy - 4 variants:

  1. 25 Manticore (base - just mythic units)
  2. 25 Manticore + 1 Light Ship
  1. 25 Manticore + 1 Transport Boat
  2. 25 Manticore + 1 Bireme

Important Notes

Safety Features

Travel Time Validation
Won't send if units can't arrive in time
Unit Availability Check
Verifies units exist before sending
Conquered City Protection
Skips cities being conquered
Queue Integration
Uses action queue to prevent conflicts

Frequently Asked Questions

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Auto CS Destroyer Guide | Grepolis Bot | GrepoHelper Colony Ship Defense