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Auto City Builder Guide

Select a perfect city state template and apply it to 100+ cities instantly

Overview

Auto City Builder lets you select a perfect city state template and apply it to 100+ cities in one click instantly. It manages building construction and research queues, coordinating with Auto Build and Auto Research to create perfectly optimized cities across your entire empire.

Prerequisites

  • City Groups: Cities must be assigned to valid groups
  • Available Resources: Sufficient resources to queue building upgrades
  • Senate Level: Higher senate levels allow more advanced building levels

How It Works

Detection System

  • City Group Recognition: Identifies each city's group assignment
  • Current State Analysis: Scans current building levels
  • Target Calculation: Compares against perfect configurations
  • Gap Identification: Determines which buildings need upgrades
  • Queue Management: Creates optimal building order

Building Logic

  1. Group Detection: Identifies city group (e.g., OFF NAV, DEF TER)
  2. Configuration Loading: Loads target building levels for that group
  3. State Comparison: Compares current vs target levels
  4. Queue Creation: Builds prioritized upgrade queue
  5. Senate Strategy: Optionally builds senate to level 24 first
  6. Sequential Execution: Auto Build system executes the queue
  7. Research Integration: Auto Research handles academy technologies

City Types & Default Configurations

1. OFF/DEF Naval Cities

Groups: OFF NAV, DEF NAV

Senate: 10
Warehouse: 35
Farm: 45
Academy: 34
Temple: 10
Barracks: 1
Harbor: 5
Market: 10
Wall: 0
Timber Camp: 1
Quarry: 1
Silver Mine: 1
Cave: 10
Thermal Baths: 1

Info: you can change the level configuration in the settings at any time!

2. OFF Terrestrial Cities

Group: OFF TER

Senate: 9
Warehouse: 35
Farm: 45
Academy: 34
Temple: 10
Barracks: 10
Harbor: 5
Market: 10
Wall: 0
Timber Camp: 1
Quarry: 1
Silver Mine: 1
Cave: 10
Thermal Baths: 1

Info: you can change the level configuration in the settings at any time!

3. DEF Terrestrial Cities

Group: DEF TER

Senate: 9
Warehouse: 35
Farm: 45
Academy: 34
Temple: 10
Barracks: 1
Harbor: 5
Market: 10
Wall: 0
Timber Camp: 1
Quarry: 1
Silver Mine: 1
Cave: 10
Thermal Baths: 1

Info: you can change the level configuration in the settings at any time!

4. Mix Cities

Group: MIX

Senate: 9
Warehouse: 35
Farm: 45
Academy: 34
Temple: 10
Barracks: 15
Harbor: 10
Market: 10
Wall: 0
Timber Camp: 1
Quarry: 1
Silver Mine: 1
Cave: 10
Thermal Baths: 1

Info: you can change the level configuration in the settings at any time!

5. Mythic Cities

Group: MYTHIC

Senate: 9
Warehouse: 35
Farm: 45
Academy: 34
Temple: 15
Barracks: 10
Harbor: 1
Market: 10
Wall: 0
Timber Camp: 1
Quarry: 1
Silver Mine: 1
Cave: 10
Thermal Baths: 1

Info: you can change the level configuration in the settings at any time!

Main Settings

1. Enable Auto City Builder

  • Toggle: Toggle: On/Off switch to activate the feature
  • Location: Auto City Builder Panel
  • Default: Default: Enabled
  • Note:: Note: Manual control - not automatic, runs when you click "Make All Cities Perfect"

2. City Building Settings

Configure target levels for each building type per city group:

Customizable Buildings:

Senate
Warehouse
Farm
Academy
Temple
Barracks
Harbor
Market
Wall
Timber Camp
Quarry
Silver Mine
Cave
Thermal Baths
Level Range: 0-45 (depending on building type)

How to Configure:

  1. Open Configuration panel
  2. Select city type (OFF/DEF Naval, OFF TER, etc.)
  3. Adjust individual building levels
  4. Settings save automatically

Advanced Settings

Senate Building Strategy

Force Senate to Level 24

  • Toggle: Toggle: Checkbox option
  • Default: Default: Enabled (recommended)
  • How it works:
  • - Builds senate to level 24 immediately at the start
  • - Then builds other buildings according to configuration
  • - Ensures all buildings can reach their maximum levels
  • - Ignores custom senate level configuration until level 24 is reached

Building Alternation Strategy

Alternate Farm, Warehouse & Academy Building

  • Toggle: Toggle: Checkbox option
  • Default: Default: Disabled
  • Requirement: Farm, Warehouse, and Academy must be adjacent in Building Construction Order
  • How it works:
  • - When enabled and buildings are adjacent, cycles through them
  • - Pattern: 1 Farm → 1 Warehouse → 1 Academy → 1 Farm → 1 Warehouse → ...
  • - Maintains balanced growth
Green: ✅ Buildings are adjacent - 3-way alternation will work!
Yellow: ⚠️ Buildings not adjacent - use arrows to reorder

Building Construction Order

Purpose: Determines the priority sequence for building upgrades

Default Order:

  1. Harbor
  2. Barracks
  3. Market
  4. Cave
  5. Temple
  6. Warehouse
  7. Academy
  8. Farm
  9. Thermal Baths
  10. Silver Mine
  11. Timber Camp
  12. Quarry
  13. Wall
How to Reorder:
  • • Use ↑ (up arrow) to move building higher in priority
  • • Use ↓ (down arrow) to move building lower in priority
  • • Click "🔄 Reset to Default Order" to restore defaults

Priority Logic:

  • • Buildings at top of list are upgraded first
  • • Next building starts only when current target is reached
  • • Senate upgrades automatically when needed (if Force Senate 24 is disabled)

Processing Modes

Process Single City

  1. Select City: Choose from dropdown (shows city name and group)
  2. Click: "Process City" button
  3. Result: Queue created for that one city only

Make All Cities Perfect

  • Requirement: Cities must have valid groups assigned
  • Click: "Make All Cities Perfect" button
  • Processing:
    • - Scans all cities with valid groups
    • - Skips cities with "No Group"
    • - Creates queues for each city based on its group
    • - Processes cities sequentially

Integration with Other Systems

Auto Build Queue

  • • All building orders go to Auto Build queue
  • • Auto Build handles actual construction
  • • Respects buildings costs etc..

Auto Research (Academy)

Automatically researches required technologies with different tech trees per city group:

OFF NAV: Light Ship, Bireme, Shipwright
DEF NAV: Similar to OFF NAV
OFF TER: Horseman, Slinger, Breakthrough, Fast Transport
DEF TER: Archer, Phalanx, Conscription
MYTHIC: Divine Selection, Temple Looting, Meteorology
MIX: Trireme, Colony Ship, Take Over, Set Sail

Integrates with Auto Research queue system

Workflow Example

Setting Up a Perfect OFF NAV City

Step 1: Assign City to Group

• In-game, assign city to "OFF NAV" group

• Or use your custom offensive naval group name (configured in Settings)

Step 2: Configure (Optional)

• Open Auto City Builder panel

• Click "Configuration"

• Select "OFF/DEF Naval" city type

Step 3: Set Strategies

• Optionally enable "Alternate Farm, Warehouse & Academy" & "Force Senate to Level 24"

- If enabled, ensure Farm, Warehouse, Academy are adjacent in build order

Step 4: Execute

• Select the city from dropdown

• Click "Process City" (for single city)

• OR click "Make All Cities Perfect" (for all cities)

Result:
  • • City buildings match perfect OFF NAV configuration
  • • Academy researches optimal technologies
  • • City ready for maximum Bireme/Light Ship production

Important Notes

Safety Features

Group Validation
Only processes cities in valid groups (DEF NAV, OFF NAV, DEF TER, OFF TER, MYTHIC, MIX)
Queue Management
Clears existing building queues before adding new ones
State Detection
Checks if city is already perfect and skips processing
Error Handling
Validates game is loaded and shows user-friendly error messages

Best Practices

Plan City Groups: Assign cities to appropriate groups before processing
Review Configurations: Check building level targets for each city type
Monitor Progress: Track building queue execution across all cities
Coordinate Features: Ensure Auto Build and Auto Research are enabled

Frequently Asked Questions

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Auto City Builder Guide | Grepolis Bot | GrepoHelper City Development