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Auto-Build Guide
Automatically construct buildings based on custom queues
Overview
The auto-build feature automatically constructs and demolishes buildings based on a custom queue you create by interacting with the upgrade/downgrade buttons on buildings in the game. It processes your construction orders across all cities while respecting resource constraints and game limitations.
How It Works
Building Queue System
- Queue Creation: Click the upgrade (↑) or downgrade (↓) buttons to add orders to your custom queue
- Queue Display: Visual overlay showing your queued buildings in the senate window
- Queue Management: Remove individual items or clear the entire queue as needed
Automation Process
- Checks the construction queue of each city every few seconds
- Validates construction requirements (resources, population, dependencies)
- Automatically switches between cities
Main Settings
1. Enable Auto-Build
- Toggle: On/off switch to activate automation
- Status Display: Shows current state (enabled/disabled/paused)
- When enabled, shows countdown until next check
2. Check Interval
Controls how frequently the bot checks and processes construction queues.
Available Options:
- 1 to 60 seconds
- 1 to 2 minutes
- 1 to 5 minutes
How it works:
- The bot randomly selects a time within your chosen range
- Prevents predictable patterns that could be detected
3. Force Auto-Build Check
- Manual Trigger: Immediately executes a construction check cycle
- Use Cases: Test your queue, handle urgent constructions, verify after adding new orders
Building Queue Interface
Queue Display
- Location: Appears in the construction orders section of the senate window
- Visual Elements: Building icons with level indicators and action symbols
- Action Indicators: (↑) (upgrade), (↓) (demolish)
Queue Management
- Add Orders: Click upgrade/demolish buttons in the senate window
- Remove Orders: Click the × button on individual queue items
- Clear Queue: Can be done via the interface
Validation System
Before executing any construction order, the system checks:
Resource Requirements
- Availability of wood, stone, and silver
Building Dependencies
- Required prerequisite buildings
- Minimum levels for dependencies
Population Limits
- Available population vs construction cost
- Population capacity constraints
Storage and Levels
- Maximum building levels
Game State Conditions
- Construction queue not full
- City not under conquest
- No conflicting orders
Best Practices
Queue Management
- Plan Ahead: Add multiple buildings to queue for continuous progression
- Dependency Order: Queue prerequisite buildings first
- Population Planning: Consider population costs for multiple buildings
Smart Usage
- Queue Priority: Add essential buildings first for optimal development
- Resource Balance: Monitor city resources to avoid construction delays
- City Coordination: Plan constructions across multiple cities efficiently
- Progress Monitoring: Regularly check queue status for optimal results
Safety Features
Anti-Detection Measures
- Random delays between constructions
- City switching delays
- Action queue prevents simultaneous operations
- Natural patterns mimic human behavior
Built-in Protections
- Night pause integration
- Conquest detection and avoidance
- Error recovery and state management
- Conflict prevention systems
Frequently Asked Questions
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