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Auto-Build Guide

Automatically construct buildings based on custom queues

Overview

The auto-build feature automatically constructs and demolishes buildings based on a custom queue you create by interacting with the upgrade/downgrade buttons on buildings in the game. It processes your construction orders across all cities while respecting resource constraints and game limitations.

How It Works

Building Queue System

  • Queue Creation: Click the upgrade (↑) or downgrade (↓) buttons to add orders to your custom queue
  • Queue Display: Visual overlay showing your queued buildings in the senate window
  • Queue Management: Remove individual items or clear the entire queue as needed

Automation Process

  1. Checks the construction queue of each city every few seconds
  2. Validates construction requirements (resources, population, dependencies)
  3. Automatically switches between cities

Main Settings

1. Enable Auto-Build

  • Toggle: On/off switch to activate automation
  • Status Display: Shows current state (enabled/disabled/paused)
  • When enabled, shows countdown until next check

2. Check Interval

Controls how frequently the bot checks and processes construction queues.

Available Options:

  • 1 to 60 seconds
  • 1 to 2 minutes
  • 1 to 5 minutes

How it works:

  • The bot randomly selects a time within your chosen range
  • Prevents predictable patterns that could be detected

3. Force Auto-Build Check

  • Manual Trigger: Immediately executes a construction check cycle
  • Use Cases: Test your queue, handle urgent constructions, verify after adding new orders

Building Queue Interface

Queue Display

  • Location: Appears in the construction orders section of the senate window
  • Visual Elements: Building icons with level indicators and action symbols
  • Action Indicators: (↑) (upgrade), (↓) (demolish)

Queue Management

  • Add Orders: Click upgrade/demolish buttons in the senate window
  • Remove Orders: Click the × button on individual queue items
  • Clear Queue: Can be done via the interface

Validation System

Before executing any construction order, the system checks:

Resource Requirements

  • Availability of wood, stone, and silver

Building Dependencies

  • Required prerequisite buildings
  • Minimum levels for dependencies

Population Limits

  • Available population vs construction cost
  • Population capacity constraints

Storage and Levels

  • Maximum building levels

Game State Conditions

  • Construction queue not full
  • City not under conquest
  • No conflicting orders

Best Practices

Queue Management

  • Plan Ahead: Add multiple buildings to queue for continuous progression
  • Dependency Order: Queue prerequisite buildings first
  • Population Planning: Consider population costs for multiple buildings

Smart Usage

  • Queue Priority: Add essential buildings first for optimal development
  • Resource Balance: Monitor city resources to avoid construction delays
  • City Coordination: Plan constructions across multiple cities efficiently
  • Progress Monitoring: Regularly check queue status for optimal results

Safety Features

Anti-Detection Measures

  • Random delays between constructions
  • City switching delays
  • Action queue prevents simultaneous operations
  • Natural patterns mimic human behavior

Built-in Protections

  • Night pause integration
  • Conquest detection and avoidance
  • Error recovery and state management
  • Conflict prevention systems

Frequently Asked Questions

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Auto-Build Guide | Grepolis Bot | GrepoHelper Building Automation